Frost Folk

Frost folk are an isolated and xenophobic race descended from humans who struck a bargain with the gods of winter. In exchange for power over snow and ice, they sold their souls to a cruel deity - or, as some claim, an archdevil.

Ability Adjustments: +4 Strength, +2 Dexterity, +2 Constitution, -2 Charisma
Favored Class (Barbarian): A multiclass frost folk's barbarian class does not count when determining whether he suffers an XP penalty for multiclassing.

Special Abilities:

- 30' base speed
- Racial Hit Dice: A frost folk begins with four levels of monstrous humanoid
- Level Adjustment: +1
- Darkvision
- Natural Armour +2
- Weapon and Armor Proficiency: Frost folk are proficient with the battleaxe and longbow, as well as all simple weapons. They are proficient with light armor and shields.
- Cold Subtype: Immune to cold damage, take 50% more damage from fire
- Ice Blast: 2d6 cone of cold
- Monstrous Humanoid: Frost Folk count as monstrous humanoid for the purpose of spells.

Racial Feats
Darkvision
Armor Proficiency (light)
Shield Proficiency
Weapon Proficiency (simple)
Monstrous Humanoid
Immunity to Cold
Natural Armor 2
Vulnerability to Fire
Ice Blast
Weapon Proficiency- Battleaxe
Weapon Proficiency- Longbow
Weapon Proficiency- Light Mace
Weapon Proficiency- Dart
Weapon Proficiency- Morningstar
Weapon Proficiency- Shortspear
Weapon Proficiency- Sickle
Weapon Proficiency- Sling